![]() ![]() ![]() One memorable example of this attention to detail: When you cross over into Quebec late in the game, the shop menus will show item names in French, not English! And not only that, but if you buy or sell items, their names will change depending on whose inventory they're in, meaning every sellable item in the game was translated! The game gives you experience bonuses in many places other than fights, and clearing a map of all enemies (by fighting often enough there) awards you an extra-special bonus, besides meaning that you can pass through there safely afterwards! The combat segments allow you to click-click-click through every round (it's turn-based) easily when you want to, with a little bit of strategy in superpowers sometimes warranted in tougher fights, and a variety of entertaining descriptions of each combat action are given in every round. The role-playing parts are more interesting than the average game for one simple reason: lots of nifty polish added on to the sound basic elements. Steve Meretzky has another great comic adventure here. Combat is switchable between turn based or real time but you can't actually move your characters (melee walk up to whatever target you select) so it's really clunky but still neat.I first played SLoH years after its original release, but found it very entertaining anyway. Best of all you can fully abuse D&D spells like Teleport or fly to finish some levels in literally seconds if you know what to do. Tons of secrets in every level, treasure to find, special items to boost your characters or give bonuses on the strategy map. The strategic army battles are kind of shit, you just send units against each other but there's a huge exploit with archers where you can fire and move and the enemy can't catch you.Īdventure mode was indeed awesome, it's literally D&D ported into the Doom engine. ![]() Gets very complex on the expert settings. Can also bribe minor factions and heroes to become your vassal and join you and stuff. The strategy map is like a kind of Crusader Kings-ish system where you can own land but other sides can own the different holdings on your land, so you need to take political actions in order to gain full control of your own land and anything you conquer. It's one of those Windows 3.1 / 95 games that were released right after the age of DOS ended, so they were extremely reliant upon the limited Windows-compliant hardware of the time to run. I haven't been successful at getting it to run since then. You can level them up, but not create them from scratch. The downsides I recall other than the UI in the strategy mode was that you could not create your character. There were spells to use in your realm in strategy mode as well. Spells and skills were classic D&D, though I don't recall any specific ruleset being used. Turn-based would have been better, of course, but it was functional. However, the camera will pan back and you can see your party and give them orders. ![]() Real time combat was similar to Eye of the Beholder. You would basically navigate a dungeon in first person blobber format, then engage in combat in real time. The UI felt a bit clunky, but I had little experience in 4x games at the time, so that might have been a factor.Īdventure mode was awesome, as this was the RPG portion of the game. I dabbled with the more advanced options and they reminded me of Lords of the Realm 2 at the time. The Advanced mode turns on more options for controlling your economy and other aspects of your rule. The Basic mode allows you to ignore the economic and diplomatic needs of your chosen nation and just focus on the Adventures and Battles. I liked it quite a bit at the time, and pretty much played it on "Basic" mode because I was young and stupid. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |